playerSpawn
From IV:MP Wiki
This event is triggered when a player spawns.
Parameters
- integer playerid
Example
function onPlayerSpawn( playerid )
{
givePlayerWeapon(playerid, 9, 20)
setPlayerSpawnLocation(playerid, -341.36, 1144.80, 14.79, 40.114815);
return true;
}
addEvent("playerSpawn", onPlayerSpawn);
See also
- playerNameCheck
- playerRequestNameChange
- playerConnect
- playerJoin
- playerDisconnect
- playerText
- playerCommand
- playerSpawn
- playerDeath
- playerEnterVehicle
- playerCancelVehicleEntry
- playerChangeState
- playerSyncReceived
- playerOnFootSyncReceived
- playerInCarSyncReceived
- playerPassengerSyncReceived
- playerEmptyVehicleSyncReceived
- playerAimSyncReceived
- playerChangePadState
- vehicleEntryRequest
- vehicleEntryCancelled
- vehicleEntryComplete
- vehicleExitRequest
- vehicleExitComplete
- vehicleForcefulExit
- playerShot
- headMove